The Process
I began by conducting market research to better understand the needs and expectations of their target audience. I polled our client's current customers and held focus groups to learn what they wanted in a fashion sewing app.
Overview
My client is a fashion company (GOGO) that specializes in producing all types of clothing for both men and women. They've noticed that many of their customers are busy people who find it difficult to make time to visit the store to have their clothes sewn. To address this issue, they approached me with the idea of creating a mobile app that would allow these customers to sew their clothes from the comfort of their own homes.
Problem Statement
Many people struggle to complete their daily tasks due to their busy schedule or lack of time. At the same time, there are many people who are looking to earn extra money but find it challenging to find work. The current solutions available in the market are not very efficient, and people find it challenging to trust the service providers, leading to a gap in the market.
Role
Product
Designer
Client
GOGO AFRICAN CREATION
Tools
Microsoft word, Figma, Balsamiq, Google meet, google form
Year
2021
Resposibilities
I was involved with every stages of this project:
Conducting user research
Competitive analysis
Creating persona's
Journey mapping
Creating user flows
Information architectures
Sketches and wireframe
Prototyping
Visual design
Usability testing
Goals
To create a user-friendly app that is easy to navigate
To provide customers with a seamless sewing experience from the comfort of their homes
To ensure that the app accurately captures the customer's measurements and requirements
To provide customers with a wide range of fabric options to choose from
To ensure that the app is secure and customer data is protected
Research and Analysis
Information Architecture
I created a user-friendly information architecture for the app based on my research. The main screen would include trending designs while the product page will include a list of categories such as shirts, pants, skirts etc.
Wire-frames
Following that, I created low-fidelity wireframes to test our ideas and solicit feedback from my client and potential users. The wireframes were created to make the app simple to use and navigate.
Visual Design and Prototyping
I then created a high-fidelity prototype to show how the app would work and look. I put the prototype through its paces with a group of potential users to ensure that it was user-friendly and met their requirements.
User Testing
I ran user tests to get feedback on the app's functionality and design. Based on the feedback, I made adjustments to the app.
Overview
My client is a fashion company (GOGO) that specializes in producing all types of clothing for both men and women. They've noticed that many of their customers are busy people who find it difficult to make time to visit the store to have their clothes sewn. To address this issue, they approached me with the idea of creating a mobile app that would allow these customers to sew their clothes from the comfort of their own homes.
Problem Statemet
Many people struggle to complete their daily tasks due to their busy schedule or lack of time. At the same time, there are many people who are looking to earn extra money but find it challenging to find work. The current solutions available in the market are not very efficient, and people find it challenging to trust the service providers, leading to a gap in the market.
Role
Product Designer
Client
GOGO AFRICAN CREATION
Tools
Microsoft word, Figma, Balsamiq, Google meet, google form
Year
2021
Resposibilities
I was involved with the following stages of this project:
Conducting user research
Creating journey maps
Creating user-flows
Information architectures
Sketches and wireframe
Prototyping
Usability testing
Goals
To create a user-friendly app that is easy to navigate
To provide customers with a seamless sewing experience from the comfort of their homes
To ensure that the app accurately captures the customer's measurements and requirements
To provide customers with a wide range of fabric options to choose from
To ensure that the app is secure and customer data is protected
I began by conducting market research to better understand the needs and expectations of their target audience. I polled our client's current customers and held focus groups to learn what they wanted in a fashion sewing app.
I created a user-friendly information architecture for the app based on my research. The main screen would include trending designs while the product page will include a list of categories such as shirts, pants, skirts etc.
With the app's layout and functionality finalized, we then moved on to the visual design. We chose a modern and minimalistic design style with a green and white color scheme to emphasize the app's eco-friendliness. Below are some screens of the product.
Visual Design and Prototyping
User trust: One of the biggest challenges with Taskprox is establishing trust between users and taskers. Users need to trust that the taskers they hire will do a good job, and taskers need to trust that they will get paid for their work. To address this, Taskprox will need to implement features that promote transparency and accountability, such as a ratings and review system, a secure payment system, and a verification process for taskers.
Competition: Taskprox will face competition from other similar apps and services, which can limit its market share and growth potential. To overcome this challenge, Taskprox will need to differentiate itself by offering unique features or benefits that other apps do not provide.
Limited Availability: Taskprox's success will depend on its ability to attract a critical mass of taskers and users in each geographical location. Initially, the app may have limited availability in some areas, which could limit its appeal and impact on a wider scale.
Challenges and Limitations
In conclusion, Taskprox is a mobile app that connects people who need to outsource tasks and find local services to people who are looking to earn money and are ready to work. The UX design process for Taskprox involved extensive user research, user journey mapping, information architecture, wireframing, prototyping, visual design, and testing and refinement. The app's design and functionality were refined based on user feedback to ensure a user-friendly experience. Taskprox provides a reliable, easy-to-use, and efficient way for users to outsource tasks and find local services.
Conclusion
Target Audiece
Our primary target audience are GOGO busy customers, who don’t have time to be coming to the fashion house to sew clothes. And people who wish to sew clothes from GOGO.








Hand off to development
The app was handed over developers after thorough testing and several rounds of user feedback. It was well received by customers and has helped GOGO increase its customer base.
Conclusion
The GOGO fashion App was a success, allowing their customers to sew their clothes from the comfort of their own homes. The app was simple to use and provided customers with a seamless sewing experience. The app has assisted the fashion company in expanding its customer base and increasing customer satisfaction.
The Process
Research and Analysis
Information Architecture
Following that, I created low-fidelity wireframes to test our ideas and solicit feedback from my client and potential users. The wireframes were created to make the app simple to use and navigate.
Wire-Frames








I ran user tests to get feedback on the app's functionality and design. Based on the feedback, I made adjustments to the app.
User Testing
The app was handed over developers after thorough testing and several rounds of user feedback. It was well received by customers and has helped GOGO increase its customer base.
Hand off to development
The GOGO fashion App was a success, allowing their customers to sew their clothes from the comfort of their own homes. The app was simple to use and provided customers with a seamless sewing experience. The app has assisted the fashion company in expanding its customer base and increasing customer satisfaction.
Conclusion

OYADONGHA DENYEFA MELVIN
PRODUCT DESIGNER

OYADONGHA DENYEFA MELVIN
PRODUCT DESIGNER
Bring your ideas to life
Bring your ideas to life
Drop a message, let's share ideas
and discus ways to collaborate.
Drop a message, let's share ideas
and discus ways to collaborate.
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About me
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About me
I'm a product designer based in Lagos, Nigeria with experience in delivering end-to-end UX/UI design for software products. I'm passionate about improving the lives of others through design and am constantly looking to learn new things everyday.
I'm a product designer based in Lagos, Nigeria with experience in delivering end-to-end UX/UI design for software products. I'm passionate about improving the lives of others through design and am constantly looking to learn new things everyday.
OYADONGHA DENYEFA MELVIN
PRODUCT DESIGNER

Overview
Problem Statement
Many people struggle to complete their daily tasks due to their busy schedule or lack of time. At the same time, there are many people who are looking to earn extra money but find it challenging to find work. The current solutions available in the market are not very efficient, and people find it challenging to trust the service providers, leading to a gap in the market.
Goals
Role
Product Designer
Client
GOGO AFRICAN CREATION
Tools
Microsoft word, Figma, Balsamiq, Google meet, google form
Year
2021
Resposibilities
I was involved with every stages of this project:
Conducting user research
Competitive analysis
Creating persona's
Journey mapping
Creating user flows
Information architectures
Sketches and wireframe
Prototyping
Visual design
Usability testing
The Process
Research and Analysis
Information Architecture
Wire-frames
User Testing
I ran user tests to get feedback on the app's functionality and design. Based on the feedback, I made adjustments to the app.
I began by conducting market research to better understand the needs and expectations of their target audience. I polled our client's current customers and held focus groups to learn what they wanted in a fashion sewing app.
I created a user-friendly information architecture for the app based on my research. The main screen would include trending designs while the product page will include a list of categories such as shirts, pants, skirts etc.
Following that, I created low-fidelity wireframes to test our ideas and solicit feedback from my client and potential users. The wireframes were created to make the app simple to use and navigate.




Visual Design and Prototyping
I then created a high-fidelity prototype to show how the app would work and look. I put the prototype through its paces with a group of potential users to ensure that it was user-friendly and met their requirements.




Hand off to development
The app was handed over developers after thorough testing and several rounds of user feedback. It was well received by customers and has helped GOGO increase its customer base.
Conclusion
The GOGO fashion App was a success, allowing their customers to sew their clothes from the comfort of their own homes. The app was simple to use and provided customers with a seamless sewing experience. The app has assisted the fashion company in expanding its customer base and increasing customer satisfaction.
My client is a fashion company (GOGO) that specializes in producing all types of clothing for both men and women. They've noticed that many of their customers are busy people who find it difficult to make time to visit the store to have their clothes sewn. To address this issue, they approached me with the idea of creating a mobile app that would allow these customers to sew their clothes from the comfort of their own homes.
To create a user-friendly app that is easy to navigate
To provide customers with a seamless sewing experience from the comfort of their homes
To ensure that the app accurately captures the customer's measurements and requirements
To provide customers with a wide range of fabric options to choose from
To ensure that the app is secure and customer data is protected